Game Mods – New Section

3 04 2010

I’ve added a new section to this WordPress Blog, called Game Mods.  It’s going to contain the majority of my mods from my old days of playing Elder Scrolls IV™ and Fallout 3™, as well as any other games I happen to come up with along the way.   Most of these are scavenged from my backups and may not have read-me files.  I don’t think they have any missing files, but I can’t be certain. I’m reasonably sure they don’t, but the disclaimer is there.

In other life I was fairly involved with making modifications and add-ons for TES Oblivion™, but grew tired of the constant whining of members of the community over what are essentially free toys for them to use.  Not all people sided with the negative, and a lot of people were great and very supportive.  For me, the final straw and the reason I removed myself from the Oblivion scene was the stupidity and malevolence of the Bethesda forum moderators and one in particular who seemed to have issues with my work.  I could explain further, but those people aren’t worth the time.

I ask that you don’t redistribute my mods on other forums or sites, and that you respect my wishes not to be contacted about them.   They are in my past and I have no desire to work on them again.

JQ - Assassin Quest





Warhammer 40K Fallout Mod

15 03 2010

I’ve finally released the Warhammer 40K mods for Fallout 3. It took a while because, as I expected, I got burned out on it for a while. It’s just so tedious going into the game, checking it out, leaving the game, changing something and going back in. To make a mod like this, I have to use five or six programs in conjunction, so switching between them can be a pain and is a little draining. Also, I was getting a lot of private messages asking me to ‘just release what I have’. I don’t like to do things half-arsed, so that’s out of the question. When I release mods, they are complete, final and done. Unless there’s a glaring error I don’t go back and revise them again. By the time it’s final, I’m usually pretty bored of the whole thing. I’ve also had experiences before with people stealing my models and including them in their own releases without permission. It really turns you off the whole process.

Anyway, enough bitching. Here’s the final release. It includes various remodeling and re-textures of the Bolt Guns, Bolt Pistols and Plasma weapons and all-new models for Missile Launchers and the much asked-for Heavy Bolter. My favourite weapons are the custom gold versions of each weapon, each with their own name and enhanced powers. I enjoyed getting the Heavy Bolter up and running because that took forever to get right. It was so hard to make. Anyway, you can download the mod from Fallout Nexus. If you grab it, leave a comment and let me know you saw it at WordPress.

Heavy Bolter

Custom Heavy Bolter





Fruit Fucker 2000

25 10 2009
Fruit Fucker 2000

Fruit Fucker 2000

A few months ago I was playing around with Milkshape 3d and turned out the Fruit-Fucker 2000 from the Penny Arcade web comic.  It was just a rough job but it turned out ok.  I converted it into a Fallout 3 .nif file but really had no reason to use it other than as a small collectible object, so I never released it.  The little ball on his head glows and so on.  Maybe I’ll hide him in a mod one day, or maybe he’ll just gather dust.  There’s not a whole lot of fruit in the Fallout 3 wasteland, so there’s not a lot for the little f…fellow to f… do.





Modding – Warhammer 40K for Fallout 3

25 10 2009

One of my current projects is working on a set of modifications to the game Fallout 3. Some time ago, a fellow named cerberos008 released a series of armour pieces from the Warhammer 40,000 universe by Games Workshop. These were massively popular, though cerberos008 didn’t make any weapon mods to go with the release.

Soon there were some bolt guns and a few other things, but nothing major. So, I went into milkshape and began to tinker around making a slew of weapons and items to complement his armour sets.

I grew a little burned out and work was heavy by then, so I had a bit of a break, but came back and released my mod at Fallout 3 Nexus. So far it’s proven popular enough, and so I’m going to add a few more bits and pieces until I run out of ideas or get burned out again.

New Bolter Texture

Heavy Bolter

The new addition will include a Heavy Bolter which people have been demanding and maybe a power fist. I’ve also updated the meshes (the models) and textures of some of the weapons released by others so that they’re cleaner and match more with the armour sets.

I’ll keep you posted with the changes.








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