My First Skyrim Mod

4 12 2011

The new game in the Elder Scrolls series, Skyrim, has been a fabulous success since it’s release a few weeks ago. A true RPG, it is set in the frozen world of Skyrim, home of the Nords. You play as a person who is ‘Dragon Born’ with the ability to generate a range of magical shouts, in an effort to thwart the return of the deadly dragons.

This isn’t a review, as there are a bunch of those on the internet better than I can create. I just wanted to share with you my first game mod for Skyrim. If you’re unfamiliar with mods, or a (HA!) CONSOLE player, then let me explain.

Many PC games have the ability to be modified in various ways. Talented people (and sometimes the game companies themselves) come up with various bits of software which allow a person to extract and modify the game’s files. From simple texture replacers to full blown new worlds and quest lines, mods allow the game to live on well after the original stories have been told.

Personally, I like mods of two categories. First I like fun mods. Importing bits and pieces from other worlds and environments to give myself a bit of a laugh, and just because I can do it. Secondly I like adding things to the world that make my characters life easier. Often in games you have an inventory of items, which you collect over time. You have a weight limit usually, or a ‘slot’ limit, but you can carry items which don’t show on your character’s body at all. You can steal a giant golden urn and it fits in your back pocket… or somewhere. So, I enjoy making things like backpacks to put my stuff in. It just seems more natural to me that way.

Anyway, the first bit of tinkering I’ve done for Skyrim is in the fun category, and it adds in a shield styled after Captain America’s famous red, white and blue shield.

Not a great deal can be done with modding yet, until the creators release some software to allow adding in of additional items. From what I’ve (briefly) read it should be coming some time in January.

Captain America's Shield for Skyrim





Fallout New Vegas – 40K Mod Progress

11 01 2011

I decided to port my Warhammer 40,000 Fallout 3 mod across to Fallout New Vegas.  There’s already a bunch of people who have basically stolen my models and copied them for New Vegas anyway, so I suppose I might as well do my own version.  At least that way I can control how I want it to be done.

It seems the rules of http://www.newvegasnexus.com/allow people to basically use any of your models, meshes and textures without permission as long as they create a new .esp file (the ‘mod’ using the level editor) so long as they don’t include your models in their download.

Anyway, there’s nothing I can do about it so there’s no use complaining.

For the New Vegas (NV) mod, I’ve been slaving away making some new models.  In the works are new Storm Bolters, because the old ones had texture issues and new sniper rifles.   I have also made a few vehicles as seen below. The vehicles won’t move or anything, they’re basically static set decoration.   I’ll be making variations of four Space Marine chapter colours and a few variations of each type of vehicle.

I don’t claim to be a master modeler, but I do my best. I know the models aren’t 100% accurate to the Games Workshop versions, but they’re pretty close. Not owning any of the miniatures, I’ve only had to go from some screenshots and pictures from the ‘net.

Blood Ravens Rhino

Black Templars Rhino

Space Wolves Rhino

Ultramarines Rhino

Predator (Unfinished)

In-Game Test Shot

Thunderhawk

I’ve still got a lot of work to do on it, but I’ll update here. When it’s complete I’ll post it in the GAME MODS section of this blog.





Game Mods – New Section

3 04 2010

I’ve added a new section to this WordPress Blog, called Game Mods.  It’s going to contain the majority of my mods from my old days of playing Elder Scrolls IV™ and Fallout 3™, as well as any other games I happen to come up with along the way.   Most of these are scavenged from my backups and may not have read-me files.  I don’t think they have any missing files, but I can’t be certain. I’m reasonably sure they don’t, but the disclaimer is there.

In other life I was fairly involved with making modifications and add-ons for TES Oblivion™, but grew tired of the constant whining of members of the community over what are essentially free toys for them to use.  Not all people sided with the negative, and a lot of people were great and very supportive.  For me, the final straw and the reason I removed myself from the Oblivion scene was the stupidity and malevolence of the Bethesda forum moderators and one in particular who seemed to have issues with my work.  I could explain further, but those people aren’t worth the time.

I ask that you don’t redistribute my mods on other forums or sites, and that you respect my wishes not to be contacted about them.   They are in my past and I have no desire to work on them again.

JQ - Assassin Quest





Iphone 3d Mini Golf Challenge- Conquered!

3 04 2010

Buying an iPhone is all about the apps.  One of the games I tried was called 3d Mini Golf Challenge by Digital Chocolate Inc.   You play either a girl or guy, which you pick at the start of the game, and play through four Mini-Golf theme parks.  Starting out with “Excalibur”, a park with a Medieval style, you play through various challenges in your quest for glory.  The challenges include a timed game, in which you have 20-or-so second time limit to complete the course and a “Par Challenge” in which you need to score under the Par ranking for a series of holes. Other courses are Transylvania, Pirate’s Cove and Supernova.

As with all iPhone  apps, I tried the free version first, which is just the first “Excalibur” course.  After a while I beat it, and needed to play the rest of the courses.  I decided it was worth the money so I bought it for $1.99.

Once you complete all the challenges, there’s a Master level and an Expert level, with the same types of courses and game styles, but let me tell you, it’s so frustrating.  As well as the timed games and par challenges you have a “versus” match against the computer.  In the early challenges you can beat him pretty easily, but later levels are killer.  The computer just doesn’t make a mistake.  Ever.  Each shot is dead on target, and you need to play even better than the computer.

It’s really hard.  Really, really hard.

A little more on the level design;    Each level is made up of a series of holes, usually 4 and sometimes up to 7.   Say you’re playing a Par Challenge, where you have to score under Par to advance.   As well as having to score at least 4 under par to ‘unlock’ further levels, the courses are riddled with traps.  In some levels you have fire pits, ramps and dropping gates.  You also have fans which will blow your ball off the course.   Here’s the killer;  If you mess up one of the 7 holes, there’s no way your score is going to be good enough to advance, and so you have to start the whole  match again from the start.

To scare you further; You’re playing a hole-in-one challenge where you have to score 5 or 6 holes-in-one in a row.  If you miss one shot, you have to start again.

Needless to say it took me a long time and much frustration.  It took many restarts… But I did it.  I completed the whole damn thing last night.  The sense of accomplishment is quite grand.

CHAMPION OF THE WORLD!





Warhammer 40K Fallout Mod

15 03 2010

I’ve finally released the Warhammer 40K mods for Fallout 3. It took a while because, as I expected, I got burned out on it for a while. It’s just so tedious going into the game, checking it out, leaving the game, changing something and going back in. To make a mod like this, I have to use five or six programs in conjunction, so switching between them can be a pain and is a little draining. Also, I was getting a lot of private messages asking me to ‘just release what I have’. I don’t like to do things half-arsed, so that’s out of the question. When I release mods, they are complete, final and done. Unless there’s a glaring error I don’t go back and revise them again. By the time it’s final, I’m usually pretty bored of the whole thing. I’ve also had experiences before with people stealing my models and including them in their own releases without permission. It really turns you off the whole process.

Anyway, enough bitching. Here’s the final release. It includes various remodeling and re-textures of the Bolt Guns, Bolt Pistols and Plasma weapons and all-new models for Missile Launchers and the much asked-for Heavy Bolter. My favourite weapons are the custom gold versions of each weapon, each with their own name and enhanced powers. I enjoyed getting the Heavy Bolter up and running because that took forever to get right. It was so hard to make. Anyway, you can download the mod from Fallout Nexus. If you grab it, leave a comment and let me know you saw it at WordPress.

Heavy Bolter

Custom Heavy Bolter





Batman : Arkham Asylum Paper Props

4 02 2010

For the last few days I’ve been playing Batman: Arkham Asylum on the PC.  I’ve had it for ages but wanted to wait until I got the new PC so I could crank up the graphics and play it properly.  It’s a brilliant game.  I’m not going to review it right now, but maybe I will later.  There’s really very little to pick and ‘perfect’ doesn’t take up much space.

Anyway, as I was wandering through the asylum and beating up the scum of Gotham, I was paying attention to anything I might be able to reproduce as a paper prop, because that’s my current passion.  I found quite a few things but a couple seemed like they’d be a good start.

Name tags struck me early on, and there are three types I spotted while I was wandering around.  The most obvious one is pinned to the boob of the Joker’s main squeeze, Harley Quinn.  She’s stolen the Warden’s ID card, and that’s the first I recreated.  Second belongs to Commissioner Gordon, who is escorting the Joker on his way back to the Asylum.  It’s a Visitor card.   Finally there is the Doctor ID which is most common and found on all of the medical staff who work at the facility.   Oddly I didn’t see any cards for security, which is a bit disappointing.

I also re-created a mug label as well.  I took a bit of creative license with this one because the 3d model they’ve stuck it to is very low resolution and blocky, which distorts the label a bit.  If you want your own Arkham mug you can use the PNG file at online printing places like http://www.print-mugs.com and http://www.yourdesign.co.uk/ to name just two.

Finally I printed a picture of the Penguin, who isn’t featured much in the game.  Hopefully he’s going to be in the sequel which was recently announced.

There’s more things I could take from the game and turn into paper props, which I might look at doing.  Stay tuned.

Harley Quinn

Warden ID

Gordon

Visitor ID

Doctor

Doctor ID

Cup

Cup Label

Penguin Poster In-Game

Penguin Poster





Dragon Age : Origins

14 12 2009

Dragon Age : Origins

I bought Dragon Age : Origins from E-Bay a while ago and was saving the install until I got the new PC.  I’m still waiting on the video card before it’s shipped.  Apparently they’re in very limited supply.   After finishing with Borderlands, I got the urge to install Dragon Age, even if I had to play it on lower settings.   It also crashed when I looked at water, which is handy.   That’s not the game’s fault though, just that unidentifiable nvlddmkm error that has been plaguing me for some time.  I suspect it’s a bad video card or maybe RAM.    Doesn’t matter, it’s all doomed once the new PC arrives.

Dragon Age : Origins is a fantasy roleplaying game from Bioware, the company that brought us Baldur’s Gate and the sequels, as well as Knights of the Old Republic and Neverwinter Nights, among others.  Every Bioware game I’ve ever played has been brilliant, and Dragon Age is no exception.

The game has multiple starting areas depending on the race you choose to play, from the humans, dwarves and elves that are standard RPG choices.   You also get to choose a class from Fighter, Mage and Rogue.   There’s nothing new here, nor do Bioware really claim there is anything new in that regard.  This actually suits me just fine because its familiar yet still new.

On my first play-through I chose a human warrior, who’s storyline proclaimed was of nobility.  Without too many spoilers, bad things happen and you’re taken away to join a group of mysterious warriors called the Grey Wardens.  Think Obi-Wan Kenobi and you’d be pretty right.   All origin stories merge at this point and the game follows much the same story from there with a few twists and turns depending on your choices and how you choose to treat people.

The character I chose to play was much like I usually play in such games, at least on first attempt.   Male, human, and the choices I make are those I’d make as myself.  I’m neither evil, nor good, and I make my choices based on the information at hand.  One thing I always punish harshly is slavery.  If in a game I encounter slavers, I wipe them out to a man without mercy.   I guess I play a generally ‘good’ character.  Generally.
The Grey Wardens, it turns out, are a kind of pand of warriors that protect against a horde of enemies known as the Blight.  The Blight are monstrous demon-like creatures which could really be replaced by Orcs and no-one would notice.  There’s a few boss monsters such as actual demons and ogres, which to me looked like minotaurs.   The head ‘demon’ looked to me like a dragon, but what do I know?  Your mission is to unite the elves, humans, dwarves and mages against the coming Blight, and make a last stand against the demon which looks like a dragon.

As I said before, it’s all new, but still the same.

Throughout the game you pick up various weapons and armour, herbs and accessories, which you use to help your characters survive.  You also level-up as in most games, choosing from a variety of class powers and spells such as sneaking, pick-pocketing and herbalism.  Warriors can upgrade their sword-and-shield abilities or go for two-handed weapons, or a combination of both.  There’s a fair amount of customisation options to tailor your characters to your needs and style.

Along the way you meet about a dozen characters who, if treated right, can join your party in your adventures.  There’s the surly dwarf, the rugged fighter, the elderly mage.   There’s more, but I don’t want to spoil everything for you.   One surprise is a dog character, which is a pet of the player.  He is upgradable and can get new gear such as collars and war-paint to improve his abilities the same as humanoids wear armour and get new weapons.  I only played with him in the intro though, as I felt he was a bit limited.

My playing style in such games is that I only choose a couple of companions and tend to stick with them throughout the game, unless forced to change.  They also tend to be the earliest companions I pick up, because I feel a bit disloyal dumping people I’ve been working with to pick up someone new.

Once I was settled into the proper story, I found I had the red-headed rogue Leliana, the ex-Templar Alistair and Wynne from the Circle of Magi.   I was going to use Morrigan the witch, but she was a little evil and kind of annoyed me.  I did end up shagging her though.

One of the greatest things about this game, and most Bioware games is the NPC interaction.  At certain points like the campsite, the different characters will converse with each other, and some of the things they talk about are really well scripted and often hilarious.  One in particular was a conversation between Alistair and Wynne.   Wynne is an elderly woman, a senior mage.  Alistair asks her to darn a hole in his sock, “You know, because you’re kind of motherly…”  Ok, it probably doesn’t come across well there, but once you know the characters, it’s really good.   There are many such conversations captured on You-Tube if you’re still not sold.  Check out some with the Dwarf, Oghren.

A lot of the voices are great too.  Many are recognisable actors and it doesn’t take long to figure out that some of the cast of the defunct Star Trek Voyager are talking to you.  The elf companion, Zevran, sounds a lot like Antonio Banderas, or Puss in Boots if you are that way inclined.  It’s not Banderas, it’s a guy called Jon Curry, but you get the point.

http://www.rubyblade.com/blog/pictures/dragonage3.jpg

Zevran, who sounds like Puss-In-Boots. He was totally gay for me.

Tactics are a huge part of gameplay, and essential if you want to survive.  From the tactics window you tell your NPCs which skills to use in battle.  For example, you can tell your archers to target enemy mages, and at the same time have your fighters protect the archers.  It can get very complex and you need to spend a fair bit of time on it to make it work for your style.

My usual play was to have my rogue use Arrow of Slaying, which can do massive damage, on the enemy leader or a mage while my PC closes to battle.  Then I sent Alistair into close combat while I personally took control of Wynne, and used freezing spells to limit the enemy’s forces.  One of the things you can do is combine spells.  Say for example you freeze a guy, you can follow it up with a high impact move which can shatter the frozen monster.   You can also cast a ‘grease’ spell to slow enemy movement, then light it on fire with a fire spell.  There are many such combos, but I didn’t explore it much in my first play.

http://www.rubyblade.com/blog/pictures/dragonage.jpg

My Character

Sadly, the monster varieties are lacking.  When Bioware used the old Dungeons & Dragons system, they had a massive amount of lore to play with and all of the monsters that had been developed over the years D&D has been around.  That made each area you visited in, Baldur’s Gate for example, interesting and varied.   With their new Dragon Age universe, Bioware didn’t really have much variety.   There’s a few spiders, some dogs and a few demons but that’s pretty much it.   The majority of creatures are just humanoids who use the same tactics and as a result combat got quite stale at the end.

Above, I said the lore wasn’t as interesting as D&D, and that may be true, but it’s not the whole picture.  Scattered throughout the land are many, many notes and books and objects you pick up which give you a page of history of the land or some further information about an area or person.  It’s really quite massive and I must admit I didn’t spend a lot of time reading through it because I wanted to further the story.   There is a great amount of text that it’s actually a bit intimidating to consider going through it all.

Sadly, it’s the console generation and each and every game has to have some tie-in to the internet.   Dragon Age has an online account tracking system which uploads screenshots of your progress, and you also earn achievements as you continue through the game.  Some of them you’ll get without trying, like “Kill 50 Enemies” and “Finish Origin Story”.   Some are more challenging and unless you happen across it by accident or read about what you need to do on the internet, you’ll miss the achievement.   I don’t really mind the system, but it does get to be a bit of a grind.  It all stems from the World of Warcraft type mentality in which you need to do the same thing over and over to get anywhere.  I don’t really care, I just play for a good story.

Story is what Dragon Age : Origins has plenty of.  It’s a return to the great RPGs of old, and I pray there is another soon.





Borderlands aka Bored-erlands

3 12 2009

The Clap-Trap Robot

For the last few weeks I’ve been playing Borderlands, by Gearbox Software.  The game is set on the planet Pandora, a dirtball of a place over-run by bandits and vicious creatures who all seem to want to kill you for no apparent reason.  The player chooses from one of four standard gaming classes, the Soldier, Hunter, Siren, and Berserker.  The four classes have a special talent that they can learn once the player increases a few levels.   The main draw card for the game, at least the most promoted part of the game, is the millions of combinations of guns you can find as you explore the land and shoot the bad guys.

Let me put that straight… There’s hardly millions.  There’s maybe a few dozen at best.  The guns are broken down into a few types of revolvers, machine guns, sniper rifles and rocket launchers.  Where the ‘millions of guns’ part comes in is that each part of every gun is randomised.  You get different damage types, amounts and names that are created when each item is dropped by an enemy.  So yeah, you get different guns but really they’re just slight modifications of a basic few.

The player embarks on missions given to him by the various static NPCs who inhabit the land, and involve tasks like “Go here and talk to So-and-So” or “Go here and press this button”.  Typical RPG missions very similar to World of Warcraft and everything that came before.   There’s really nothing new here as far as gaming goes. Eventually a ‘main mission’ shows up, in which you are tasked with finding a hidden vault, which only opens every 200 years.  You’re led around by a mysterious hologram woman who looks like she’s making a hair spray commercial, and a crazy scientist who is having an affair with her tape recorder.  Seriously.  Actually the tape messages are the best part of the game. I laughed out loud at a few.  The only other remarkable characters are the little robots called Claptraps, who end up always getting shot so that you have to repair them.  They were cute at first but gave me the shits after a while.  Sadly you can’t shoot them yourself.

The scenery is nice to look at, if a bit bland in colour and environments.  Pandora is made up of maybe 20 different sectors that are all a drab brown.  The towns are littered with post-apocalyptic crap, and the NPCs just all stand around doing nothing.   The areas are large, but there’s a handy ‘create a car’ system that gets over that hurdle.

So far this review has been pretty negative, and I guess that’s not really fair.   Borderlands kept me playing until I completed the main mission, and I’m going through the motions of a second play through to get up to the maximum level 50.  Why? Who knows?   The art style is great and it’s worth a play through just for those tapes I mentioned earlier.  Whoever made those up is hilarious.

Sadly though, what could have been great is just so-so.   Too few monster varieties and too few interesting missions and areas make Borderlands feel as though it’s doing work.  If you’ve every played World of Warcraft and hit the point where you wonder why you’re still playing, you’ll know what I mean.   It’s fun for something to do, but that’s about it.

Oh, I haven’t mentioned co-op or multi-player because I don’t play those.





The Dead of Malton

27 10 2009

Urban Dead Logo

Urban Dead is a web game that has been around for a few years now.  It’s a zombie survival game set in the city of Malton, which is presented as a 100×100 city blocks.  Malton has all the things you generally find in cities, like taverns, hospitals and police stations.  Because it’s a zombie horror, you also need several malls.

The game involves creating a character, picking a class and setting forth into the city where you can enter the various types of buildings to scrounge for survival materials.  Depending on the type of building,  the loot will vary.  For example, first aid kits are found in hospitals, whereas guns and ammunition are more likely to be found in one of the various police departments.  There are also mundane items such as newspapers, bottles of booze and ornaments from museums you can use to decorate your base of operations.

Action points control the game and each player starts out with 50 points that slowly regenerate over time.  Action points are used to move from location to location, build barricades, scrounge or fight.  In essence every action requires an action point.  Once they’re used up, you’re forced to sleep until the points build up again.

Roaming the streets are the player controlled zombie hordes.  Once a player is killed (or chooses to start play as a zombie), they roam the streets looking for lunch.  As a zombie you can break down barricades and gain various skills over time, such as better durability and better bite or claw attacks.

Unfortunately you also have to watch out for other players, as there is nothing to stop a regular human from attacking and killing another human for whatever reason.  People can chat in the game and have set up guilds and websites to collaborate attacks and better survive.  The zombies also team up, creating vast hordes which roam the map destroying everything in their wake.

It’s all text-based, and you have to log in regularly to stay alive, but all is not lost.  Handy labs run by a company called Necrotech provide ‘revivification syringes’ which can return a zombie player to life when used.  It’s not uncommon to play as both during your Urban Dead career.  If you’re into zombies, and want something fun to do on the net when you’re passing time, then Urban Dead is worth checking out.

If you decide to stop by, come and find Jannix Quinn, currently resident of Hoyle Place Railway Station, Lockettside.





Lego Star Wars

25 10 2009
Lego Star Wars

Lego Star Wars

If someone had told me a few years ago that Lego and Star Wars were releasing a game, I’d have called them an idiot.  Well, they did and the game is 100% awesome.  I’m a full-grown (well, more than full) adult and this game is the most addictive and fun game I’ve ever played.  It takes the story of Star Wars and adds the fun and charm of the cartoonish Lego characters and makes something new and fabulous.  The game is intersected with cut scenes which show the heroes in various scenes from the movies, but with no voice acting other than the odd grunt or groan.  The way they act is hilarious though.

In the game you are tasked with collecting various colours of studs, or tiny round Lego pieces.  The studs explode from the objects you destroy and with enough studs you can buy unlocks at the cantina in Mos Eisley.  You can unlock characters from the movie, better weapons, movie clips or just some fun and amusing effects like silly moustaches.

There have been two releases of Lego Star Wars, the first covering the prequel films and the second covering the original trilogy. The latest version of the game is the Complete Saga, which combines the two previously released games into one game and adds some extra content to boot.  Lego has also teamed with other franchines to release Batman, Rock Band and Indiana Jones.  Soon, there will be a sequel to the Indiana Jones game which includes a map editor for the first time.

The games look like they’re for kids, but there’s plenty there to get you addicted to finding those little silver and gold studs.  One thing’s for sure, when Indiana Jones II comes out, I’ll be getting it.








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