My First Skyrim Mod

4 12 2011

The new game in the Elder Scrolls series, Skyrim, has been a fabulous success since it’s release a few weeks ago. A true RPG, it is set in the frozen world of Skyrim, home of the Nords. You play as a person who is ‘Dragon Born’ with the ability to generate a range of magical shouts, in an effort to thwart the return of the deadly dragons.

This isn’t a review, as there are a bunch of those on the internet better than I can create. I just wanted to share with you my first game mod for Skyrim. If you’re unfamiliar with mods, or a (HA!) CONSOLE player, then let me explain.

Many PC games have the ability to be modified in various ways. Talented people (and sometimes the game companies themselves) come up with various bits of software which allow a person to extract and modify the game’s files. From simple texture replacers to full blown new worlds and quest lines, mods allow the game to live on well after the original stories have been told.

Personally, I like mods of two categories. First I like fun mods. Importing bits and pieces from other worlds and environments to give myself a bit of a laugh, and just because I can do it. Secondly I like adding things to the world that make my characters life easier. Often in games you have an inventory of items, which you collect over time. You have a weight limit usually, or a ‘slot’ limit, but you can carry items which don’t show on your character’s body at all. You can steal a giant golden urn and it fits in your back pocket… or somewhere. So, I enjoy making things like backpacks to put my stuff in. It just seems more natural to me that way.

Anyway, the first bit of tinkering I’ve done for Skyrim is in the fun category, and it adds in a shield styled after Captain America’s famous red, white and blue shield.

Not a great deal can be done with modding yet, until the creators release some software to allow adding in of additional items. From what I’ve (briefly) read it should be coming some time in January.

Captain America's Shield for Skyrim





Fallout New Vegas – 40K Mod Progress

11 01 2011

I decided to port my Warhammer 40,000 Fallout 3 mod across to Fallout New Vegas.  There’s already a bunch of people who have basically stolen my models and copied them for New Vegas anyway, so I suppose I might as well do my own version.  At least that way I can control how I want it to be done.

It seems the rules of http://www.newvegasnexus.com/allow people to basically use any of your models, meshes and textures without permission as long as they create a new .esp file (the ‘mod’ using the level editor) so long as they don’t include your models in their download.

Anyway, there’s nothing I can do about it so there’s no use complaining.

For the New Vegas (NV) mod, I’ve been slaving away making some new models.  In the works are new Storm Bolters, because the old ones had texture issues and new sniper rifles.   I have also made a few vehicles as seen below. The vehicles won’t move or anything, they’re basically static set decoration.   I’ll be making variations of four Space Marine chapter colours and a few variations of each type of vehicle.

I don’t claim to be a master modeler, but I do my best. I know the models aren’t 100% accurate to the Games Workshop versions, but they’re pretty close. Not owning any of the miniatures, I’ve only had to go from some screenshots and pictures from the ‘net.

Blood Ravens Rhino

Black Templars Rhino

Space Wolves Rhino

Ultramarines Rhino

Predator (Unfinished)

In-Game Test Shot

Thunderhawk

I’ve still got a lot of work to do on it, but I’ll update here. When it’s complete I’ll post it in the GAME MODS section of this blog.





Shark Boy!

1 11 2010

Many years ago, I was in a gaming group who ran a game server for EA’s Medal of Honor: Allied Assault.  It was a multi-player World War II shooter, which was very popular at the time.  The players would run around on various battlefields trying to destroy objectives, or simply wipe out the opposite team.  It was a large part of my life for a while.

As with a lot of online games, there were the players who felt that they needed to cheat or use glitches to gain an advantage.  In Allied Assault there was a glitch where if you made your character jump up to particular parts of the terrain which would have almost invisible holes in it.  If done correctly, the player would ‘fall under’ the terrain and be able to run around invisibly, while still being able to see and shoot the other gamers.  You could get the same result by performing some very specific movement commands with a ladder.  It was not unique to Allied Assault, but certainly annoying.   The player hiding underground could sometimes be seen by their shadow, which looked like a fish swimming under the surface of the water.

Someone, somewhere, dubbed the glitch ‘Land Sharking’.

As one of the games administrators, it was our job to catch people cheating and deal with them swiftly, so that the other guests would not feel disadvantaged and everyone could have an enjoyable game.

On one occasion we caught a land sharker, whose name escapes me due to the passing of time.   Once he was banned from the game server, we were contacted via our forum by a young kid claiming to be the one responsible.  He said that he was just fooling around and didn’t mean any harm, and that if his parents found out he had been cheating in the game, he’d be in big trouble.   From memory I think his parents were also gamers and sometimes came to our server.  If the kid were banned, their computer would be unable to connect to us.  After pleading with us not to ban him, we made a deal.

We immediately contacted the kids parents.

The kid’s parents were actually really cool, and agreed to our plan to set the kid straight and give him a life lesson in how to conduct yourself in a public place.

Since he had a penchant for Land Sharking, we got him to dress himself up as a shark, and crawl along the ground, holding a sign up confessing his guilt and apologising to the PMOH game server.

At this point, most people would have told us to go to Hell, and play somewhere else.  The kid, to his credit, took it on the chin and performed admirably.   His parents accepted the terms, everyone was allowed back on the server and no harm was done.

Where-ever Shark Boy is these days, I wish him well.

Land Sharkers...

...will be punished!





LEGO™ Men!

15 05 2010

When I was a kid, I used to play with Lego all the time.  I would spread it out all over the floor and build a lot of the usual stuff, picking through the blocks, building and rebuilding loads of awesome things.  At one point, I was given an old wooden briefcase in which to keep the blocks, and it was great.  My parents hated it, of course.  They’d constantly be stepping on sharp bits or stepping over the sprawling castle I’d build right in front of the tv.  Best of all, the rattle of my sorting through the blocks looking for the right part would drive them nuts.

Well, I’m older now and haven’t played with Lego in years.  I still have the briefcase filled with the stuff in the bottom of my wardrobe, but it has sat there for a long time without being opened.

I do, however, play computer games and I am also a fan of Star Wars and Indiana Jones.  You’d know this if you’ve read any of my previous posts.

Both of those titles have been represented in Lego before and I’ve played (and enjoyed) the computer games of both Indy and Star Wars.  You might think they’re for kids, and you’re probably right, but they’re still mad fun and I enjoyed every last minute.  They also got me thinking about Lego again, after all these years.

While poking around various shops, I was seeing boxes of Star Wars Lego and Indiana Jones sets, but they were all had pretty high prices and I didn’t take the bait.  I really only wanted to pick up a little figure or something to stick up on the top of the computer.  I wasn’t going to buy a $40 dollar set to get just the one item, so I let it lie for a while.

Then one day I discovered a website called Bricklink.  They’re an online community of Lego enthusiasts who also trade in single pieces.  I held off for a while, thinking it was pretty stupid and childish for me to go and buy some Lego at my age.  But screw it.  I broke.

I blame Stig.

If you don’t know, the Stig is the tame racing driver from tv’s Top Gear.  Clad in a white racing suit and white helmet, he test drives all the cars they review on the show.  He also never speaks.  Needless to say, he’s utterly cool and has a fan following all of his own.

Anyway, to me, putting Stig in Lego made obvious sense, and since I was going to plunge back into my childhood in a big way, I’d have to go overboard.

I also picked out the parts for the Indiana Jones figure I’d been playing with in the computer game, and added a familiar pair of TV characters.  Because I was going overboard, I also added the Ghost Busters and in my warped mind, making a badass war hero out of Lego was just hilarious, I also picked parts for Lego Rambo.

Using Brinklink to pick out the parts was a much bigger process than I had first anticipated.  Brinklink is made up of many, many stores all over the world, and none of them have every single part.  I spent hours browsing through plastic faces and body parts to find just the right ones for the characters I was making and laid each brick out in a spreadsheet.

Then I went through the stores and totaled up the stores with most parts, for least amount of purchases and price.  Even though it took a long time, it was fun to do.  In the end I think I got about 9 different packets through the post over a course of two weeks.  Some parts came from Hong Kong and some from France, the USA and the UK.  I later added a set of black flat plates I could stick to the top of my monitor as a stand.

Once the parts were here, and after many strange looks from my Postie, I put the characters together.  Stig is my favourite for sure, followed by Rambo.

Digging through the old suitcase full of Lego I also salvaged parts for Captain Kirk.  I prefer the new style flesh coloured faces rather than the old school yellow, but you take what you get.  There’s something to be said for old school. I made the uniform by printing it onto some mailing labels, carefully cutting it out and sticking it on.  If you look closely you can see it’s a sticker, but that’s how they did it in the old days.  Old School!

I’ve pretty much kicked the Lego habit now, and did what I set out to do. The old wooden box is back in the cupboard again where it will likely stay for another few decades.  Although… A Lego Jack Bauer might be on the cards.  Maybe.

LEGO™ Stig

LEGO™ Indiana Jones

LEGO™ Rambo

LEGO™ Captain Kirk

LEGO™ Mythbusters

LEGO™ Ghost Busters





Game Mods – New Section

3 04 2010

I’ve added a new section to this WordPress Blog, called Game Mods.  It’s going to contain the majority of my mods from my old days of playing Elder Scrolls IV™ and Fallout 3™, as well as any other games I happen to come up with along the way.   Most of these are scavenged from my backups and may not have read-me files.  I don’t think they have any missing files, but I can’t be certain. I’m reasonably sure they don’t, but the disclaimer is there.

In other life I was fairly involved with making modifications and add-ons for TES Oblivion™, but grew tired of the constant whining of members of the community over what are essentially free toys for them to use.  Not all people sided with the negative, and a lot of people were great and very supportive.  For me, the final straw and the reason I removed myself from the Oblivion scene was the stupidity and malevolence of the Bethesda forum moderators and one in particular who seemed to have issues with my work.  I could explain further, but those people aren’t worth the time.

I ask that you don’t redistribute my mods on other forums or sites, and that you respect my wishes not to be contacted about them.   They are in my past and I have no desire to work on them again.

JQ - Assassin Quest





Super Cheap Prop – Resident Evil T-Virus

15 03 2010

This prop thing is kind of addictive.  I have wanted a decent looking version of the T-Virus from Resident Evil.  I’m not an expert on Resident Evil, so maybe my details aren’t all spot on, but basically the T-Virus is what causes all the people to turn into Zombies and the other creatures that try to eat you in the games and movies.   The ‘proper’ T-Virus canister is more advanced that mine.  It’s got these cool double helix tubes running through the middle of the larger tube.  I thought about doing those by heating some twisty straws but couldn’t find any clear versions.

While browsing through my local thrift store (which is now gone…) I scrounged the few parts I’d need to make my Virus canister.

For the end caps, I found a pack of two “metal containers” which had magnetic stuff on the ends.  What they were supposed to contain is anyone’s guess.  After stripping the magnetic parts off, they were fine.  For the main tube I used a bird feeder, which fit nicely into the containers.  I had to Dremel off the bottom part, but it came out nicely.   The inside tube was the hardest choice.  Given the chance I’d do the twisty tube, but I just couldn’t find anything appropriate and cheap enough.  Sure, I could get them made or something but I’m not THAT serious about it.

Then, while wandering the aisles I came across a pack of 4 inch glow sticks, like they use for raves.  They happened to fit perfectly inside my bird-feeder tube and what’s more, they give an eerie glow that was perfect for my budget T-Virus.   Sure, they only glow for a day or so but they’re so cheap and easy to swap out I can just keep a few packs around to load up when I feel the need to infect some zombies.

All up, it cost around $10.   I could buy a case of these for a bunch of money, and while they are totally excellent, it’s out of my price range.  You can buy me a set if you want.

Here’s some bad pictures of my T-Virus.  I really do need a decent camera.

Rambo

As a side note, I was watching the Rambo movies recently and I think the funniest part of the series was the section involving Rambo’s glow stick. Click the Rambo pic to check it out at You-Tube.





Warhammer 40K Fallout Mod

15 03 2010

I’ve finally released the Warhammer 40K mods for Fallout 3. It took a while because, as I expected, I got burned out on it for a while. It’s just so tedious going into the game, checking it out, leaving the game, changing something and going back in. To make a mod like this, I have to use five or six programs in conjunction, so switching between them can be a pain and is a little draining. Also, I was getting a lot of private messages asking me to ‘just release what I have’. I don’t like to do things half-arsed, so that’s out of the question. When I release mods, they are complete, final and done. Unless there’s a glaring error I don’t go back and revise them again. By the time it’s final, I’m usually pretty bored of the whole thing. I’ve also had experiences before with people stealing my models and including them in their own releases without permission. It really turns you off the whole process.

Anyway, enough bitching. Here’s the final release. It includes various remodeling and re-textures of the Bolt Guns, Bolt Pistols and Plasma weapons and all-new models for Missile Launchers and the much asked-for Heavy Bolter. My favourite weapons are the custom gold versions of each weapon, each with their own name and enhanced powers. I enjoyed getting the Heavy Bolter up and running because that took forever to get right. It was so hard to make. Anyway, you can download the mod from Fallout Nexus. If you grab it, leave a comment and let me know you saw it at WordPress.

Heavy Bolter

Custom Heavy Bolter





Batman : Arkham Asylum Paper Props

4 02 2010

For the last few days I’ve been playing Batman: Arkham Asylum on the PC.  I’ve had it for ages but wanted to wait until I got the new PC so I could crank up the graphics and play it properly.  It’s a brilliant game.  I’m not going to review it right now, but maybe I will later.  There’s really very little to pick and ‘perfect’ doesn’t take up much space.

Anyway, as I was wandering through the asylum and beating up the scum of Gotham, I was paying attention to anything I might be able to reproduce as a paper prop, because that’s my current passion.  I found quite a few things but a couple seemed like they’d be a good start.

Name tags struck me early on, and there are three types I spotted while I was wandering around.  The most obvious one is pinned to the boob of the Joker’s main squeeze, Harley Quinn.  She’s stolen the Warden’s ID card, and that’s the first I recreated.  Second belongs to Commissioner Gordon, who is escorting the Joker on his way back to the Asylum.  It’s a Visitor card.   Finally there is the Doctor ID which is most common and found on all of the medical staff who work at the facility.   Oddly I didn’t see any cards for security, which is a bit disappointing.

I also re-created a mug label as well.  I took a bit of creative license with this one because the 3d model they’ve stuck it to is very low resolution and blocky, which distorts the label a bit.  If you want your own Arkham mug you can use the PNG file at online printing places like http://www.print-mugs.com and http://www.yourdesign.co.uk/ to name just two.

Finally I printed a picture of the Penguin, who isn’t featured much in the game.  Hopefully he’s going to be in the sequel which was recently announced.

There’s more things I could take from the game and turn into paper props, which I might look at doing.  Stay tuned.

Harley Quinn

Warden ID

Gordon

Visitor ID

Doctor

Doctor ID

Cup

Cup Label

Penguin Poster In-Game

Penguin Poster





Dragon Age : Origins

14 12 2009

Dragon Age : Origins

I bought Dragon Age : Origins from E-Bay a while ago and was saving the install until I got the new PC.  I’m still waiting on the video card before it’s shipped.  Apparently they’re in very limited supply.   After finishing with Borderlands, I got the urge to install Dragon Age, even if I had to play it on lower settings.   It also crashed when I looked at water, which is handy.   That’s not the game’s fault though, just that unidentifiable nvlddmkm error that has been plaguing me for some time.  I suspect it’s a bad video card or maybe RAM.    Doesn’t matter, it’s all doomed once the new PC arrives.

Dragon Age : Origins is a fantasy roleplaying game from Bioware, the company that brought us Baldur’s Gate and the sequels, as well as Knights of the Old Republic and Neverwinter Nights, among others.  Every Bioware game I’ve ever played has been brilliant, and Dragon Age is no exception.

The game has multiple starting areas depending on the race you choose to play, from the humans, dwarves and elves that are standard RPG choices.   You also get to choose a class from Fighter, Mage and Rogue.   There’s nothing new here, nor do Bioware really claim there is anything new in that regard.  This actually suits me just fine because its familiar yet still new.

On my first play-through I chose a human warrior, who’s storyline proclaimed was of nobility.  Without too many spoilers, bad things happen and you’re taken away to join a group of mysterious warriors called the Grey Wardens.  Think Obi-Wan Kenobi and you’d be pretty right.   All origin stories merge at this point and the game follows much the same story from there with a few twists and turns depending on your choices and how you choose to treat people.

The character I chose to play was much like I usually play in such games, at least on first attempt.   Male, human, and the choices I make are those I’d make as myself.  I’m neither evil, nor good, and I make my choices based on the information at hand.  One thing I always punish harshly is slavery.  If in a game I encounter slavers, I wipe them out to a man without mercy.   I guess I play a generally ‘good’ character.  Generally.
The Grey Wardens, it turns out, are a kind of pand of warriors that protect against a horde of enemies known as the Blight.  The Blight are monstrous demon-like creatures which could really be replaced by Orcs and no-one would notice.  There’s a few boss monsters such as actual demons and ogres, which to me looked like minotaurs.   The head ‘demon’ looked to me like a dragon, but what do I know?  Your mission is to unite the elves, humans, dwarves and mages against the coming Blight, and make a last stand against the demon which looks like a dragon.

As I said before, it’s all new, but still the same.

Throughout the game you pick up various weapons and armour, herbs and accessories, which you use to help your characters survive.  You also level-up as in most games, choosing from a variety of class powers and spells such as sneaking, pick-pocketing and herbalism.  Warriors can upgrade their sword-and-shield abilities or go for two-handed weapons, or a combination of both.  There’s a fair amount of customisation options to tailor your characters to your needs and style.

Along the way you meet about a dozen characters who, if treated right, can join your party in your adventures.  There’s the surly dwarf, the rugged fighter, the elderly mage.   There’s more, but I don’t want to spoil everything for you.   One surprise is a dog character, which is a pet of the player.  He is upgradable and can get new gear such as collars and war-paint to improve his abilities the same as humanoids wear armour and get new weapons.  I only played with him in the intro though, as I felt he was a bit limited.

My playing style in such games is that I only choose a couple of companions and tend to stick with them throughout the game, unless forced to change.  They also tend to be the earliest companions I pick up, because I feel a bit disloyal dumping people I’ve been working with to pick up someone new.

Once I was settled into the proper story, I found I had the red-headed rogue Leliana, the ex-Templar Alistair and Wynne from the Circle of Magi.   I was going to use Morrigan the witch, but she was a little evil and kind of annoyed me.  I did end up shagging her though.

One of the greatest things about this game, and most Bioware games is the NPC interaction.  At certain points like the campsite, the different characters will converse with each other, and some of the things they talk about are really well scripted and often hilarious.  One in particular was a conversation between Alistair and Wynne.   Wynne is an elderly woman, a senior mage.  Alistair asks her to darn a hole in his sock, “You know, because you’re kind of motherly…”  Ok, it probably doesn’t come across well there, but once you know the characters, it’s really good.   There are many such conversations captured on You-Tube if you’re still not sold.  Check out some with the Dwarf, Oghren.

A lot of the voices are great too.  Many are recognisable actors and it doesn’t take long to figure out that some of the cast of the defunct Star Trek Voyager are talking to you.  The elf companion, Zevran, sounds a lot like Antonio Banderas, or Puss in Boots if you are that way inclined.  It’s not Banderas, it’s a guy called Jon Curry, but you get the point.

http://www.rubyblade.com/blog/pictures/dragonage3.jpg

Zevran, who sounds like Puss-In-Boots. He was totally gay for me.

Tactics are a huge part of gameplay, and essential if you want to survive.  From the tactics window you tell your NPCs which skills to use in battle.  For example, you can tell your archers to target enemy mages, and at the same time have your fighters protect the archers.  It can get very complex and you need to spend a fair bit of time on it to make it work for your style.

My usual play was to have my rogue use Arrow of Slaying, which can do massive damage, on the enemy leader or a mage while my PC closes to battle.  Then I sent Alistair into close combat while I personally took control of Wynne, and used freezing spells to limit the enemy’s forces.  One of the things you can do is combine spells.  Say for example you freeze a guy, you can follow it up with a high impact move which can shatter the frozen monster.   You can also cast a ‘grease’ spell to slow enemy movement, then light it on fire with a fire spell.  There are many such combos, but I didn’t explore it much in my first play.

http://www.rubyblade.com/blog/pictures/dragonage.jpg

My Character

Sadly, the monster varieties are lacking.  When Bioware used the old Dungeons & Dragons system, they had a massive amount of lore to play with and all of the monsters that had been developed over the years D&D has been around.  That made each area you visited in, Baldur’s Gate for example, interesting and varied.   With their new Dragon Age universe, Bioware didn’t really have much variety.   There’s a few spiders, some dogs and a few demons but that’s pretty much it.   The majority of creatures are just humanoids who use the same tactics and as a result combat got quite stale at the end.

Above, I said the lore wasn’t as interesting as D&D, and that may be true, but it’s not the whole picture.  Scattered throughout the land are many, many notes and books and objects you pick up which give you a page of history of the land or some further information about an area or person.  It’s really quite massive and I must admit I didn’t spend a lot of time reading through it because I wanted to further the story.   There is a great amount of text that it’s actually a bit intimidating to consider going through it all.

Sadly, it’s the console generation and each and every game has to have some tie-in to the internet.   Dragon Age has an online account tracking system which uploads screenshots of your progress, and you also earn achievements as you continue through the game.  Some of them you’ll get without trying, like “Kill 50 Enemies” and “Finish Origin Story”.   Some are more challenging and unless you happen across it by accident or read about what you need to do on the internet, you’ll miss the achievement.   I don’t really mind the system, but it does get to be a bit of a grind.  It all stems from the World of Warcraft type mentality in which you need to do the same thing over and over to get anywhere.  I don’t really care, I just play for a good story.

Story is what Dragon Age : Origins has plenty of.  It’s a return to the great RPGs of old, and I pray there is another soon.





Borderlands aka Bored-erlands

3 12 2009

The Clap-Trap Robot

For the last few weeks I’ve been playing Borderlands, by Gearbox Software.  The game is set on the planet Pandora, a dirtball of a place over-run by bandits and vicious creatures who all seem to want to kill you for no apparent reason.  The player chooses from one of four standard gaming classes, the Soldier, Hunter, Siren, and Berserker.  The four classes have a special talent that they can learn once the player increases a few levels.   The main draw card for the game, at least the most promoted part of the game, is the millions of combinations of guns you can find as you explore the land and shoot the bad guys.

Let me put that straight… There’s hardly millions.  There’s maybe a few dozen at best.  The guns are broken down into a few types of revolvers, machine guns, sniper rifles and rocket launchers.  Where the ‘millions of guns’ part comes in is that each part of every gun is randomised.  You get different damage types, amounts and names that are created when each item is dropped by an enemy.  So yeah, you get different guns but really they’re just slight modifications of a basic few.

The player embarks on missions given to him by the various static NPCs who inhabit the land, and involve tasks like “Go here and talk to So-and-So” or “Go here and press this button”.  Typical RPG missions very similar to World of Warcraft and everything that came before.   There’s really nothing new here as far as gaming goes. Eventually a ‘main mission’ shows up, in which you are tasked with finding a hidden vault, which only opens every 200 years.  You’re led around by a mysterious hologram woman who looks like she’s making a hair spray commercial, and a crazy scientist who is having an affair with her tape recorder.  Seriously.  Actually the tape messages are the best part of the game. I laughed out loud at a few.  The only other remarkable characters are the little robots called Claptraps, who end up always getting shot so that you have to repair them.  They were cute at first but gave me the shits after a while.  Sadly you can’t shoot them yourself.

The scenery is nice to look at, if a bit bland in colour and environments.  Pandora is made up of maybe 20 different sectors that are all a drab brown.  The towns are littered with post-apocalyptic crap, and the NPCs just all stand around doing nothing.   The areas are large, but there’s a handy ‘create a car’ system that gets over that hurdle.

So far this review has been pretty negative, and I guess that’s not really fair.   Borderlands kept me playing until I completed the main mission, and I’m going through the motions of a second play through to get up to the maximum level 50.  Why? Who knows?   The art style is great and it’s worth a play through just for those tapes I mentioned earlier.  Whoever made those up is hilarious.

Sadly though, what could have been great is just so-so.   Too few monster varieties and too few interesting missions and areas make Borderlands feel as though it’s doing work.  If you’ve every played World of Warcraft and hit the point where you wonder why you’re still playing, you’ll know what I mean.   It’s fun for something to do, but that’s about it.

Oh, I haven’t mentioned co-op or multi-player because I don’t play those.








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